I always wanted to complete more and more missions in order to get the various possible soldiers and upgrades, and the excellent moment-to-moment gameplay makes it all that much more gratifying and enjoyable. It’ll make you want to keep going back to play The Phantom Pain. It feels like an oversized metagame and even though I’m simplifying it all a bit, building up Mother Base is a core aspect of the game that’s incredibly addictive. By making Mother Base stronger, you can then develop powerful weapons, items, and upgrades that’ll go a long way towards making completing missions that much easier. These soldiers are all good at one specific thing, whether it’s being a medic, engineer, combatant, etc. Just shoot your tranquilizer gun often, and fulton extract them afterwards (it’s basically a small parachute). You do so by collecting that valuable loot I talked about earlier, and by recruiting soldiers and taming wild animals. If you haven’t, well, it’s a giant fortress/home base that Big Boss has to upgrade. If you’ve played Peace Walker, then you already know what Mother Base is all about.
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The side-ops are there for you to finish and, in the process, upgrade and further build your Mother Base. The story missions, predictably, feel a bit humdrum and straightforward in the beginning, but once the stakes get larger, you’ll find yourself in some truly memorable situations. You’re ranked on how well you’ve completed your objectives, and a good portion of them are story missions the rest are side content you can complete.
For the most part, however, all of the missions consist of Big Boss staking-out a guard post and deciding whether to go in guns blazing or to sneak around while attempting to accomplish whatever goal you’re given. You’re thrown into Afghanistan where you explore, take over posts and checkpoints, find precious new materials, plants and loot, and complete both side-missions and side-ops (much smaller missions). It gives you total freedom to tackle missions any way you want to. Unlike the previous four core titles in the series, The Phantom Pain is open-world, save for its bombastic and bonkers prologue (that first hour is pretty linear). The Phantom Pain is so far ahead of its competition ( Assassin’s Creed, Grand Theft Auto V, Arkham Knight, The Witcher 3) when it comes to physics and technical performance that I honestly can’t see myself returning to play any of the aforementioned titles. Yes, I know, it all sounds cliché, but it’s true. Crouching, running, climbing ladders, riding horses, and shooting never looked and felt so good. Protagonist Big Boss moves around with such grace that I constantly forgot I was actually playing a video game. A third-person action and stealth title, the moment-to-moment gameplay feels organic, swift, and seamless. The Phantom Pain will probably, no, definitely be one of the best games you’ll sit down and play in the remaining four months of the year.
It’s just simply called Metal Gear Solid.
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This doesn’t feel like a Metal Gear game, but rather an entirely new project that series creator Hideo Kojima so obviously wanted to make. It’s a shame, however, that it entirely abandons the eccentricities, zaniness, and terrific storytelling that this franchise is known for.
When it comes to gameplay, Metal Gear Solid V: The Phantom Pain is undoubtedly the most polished and enjoyable entry in the series.